Professional Motion Capture Animation Packs
Studio-quality mocap for Unreal Engine, Unity, Blender, and more. Over 2,500 animations across 30+ themed packs.
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Skip to contentEach pack contains a curated set of professionally captured motion capture animations organized by theme. Choose your animation category, select your preferred file format, and download instantly. Every pack includes multiple variations and transitions designed to work together in your game engine or 3D application.
Packs are available in Starter, Standard, and Pro tiers — scale your animation library as your project grows. All animations within a pack share a common skeleton and naming convention, making it easy to set up animation state machines and blend trees in your engine of choice. Root motion data is included for all locomotion clips, and transition-friendly start and end poses ensure clean blending between different animation states.

What Is Motion Capture Animation?
Motion capture (mocap) is the process of recording real human movement and translating it into 3D character animation data. Professional mocap studios use optical or inertial tracking systems to capture an actor’s performance with sub-millimeter precision.
At MoCap Online, we capture every animation in our professional studio with trained motion actors. The raw data is then cleaned, edited, and optimized for real-time game engines and CG pipelines. The result is natural, realistic character movement that would take weeks to hand-animate — delivered as instant-download packs ready for your project.
Whether you’re building an indie game, a AAA title, an architectural walkthrough, or a film previs, our animation library gives you studio-quality mocap at a fraction of custom capture costs.
Our motion capture process begins with professional actors performing movements in a calibrated optical tracking studio. Dozens of infrared cameras track reflective markers placed on the actor’s body at key joint positions, recording movement data at 120 frames per second or higher. This raw tracking data is processed through specialized software that reconstructs the full 3D skeleton movement, resolving marker occlusions and cleaning up noise. Our animation team then hand-edits each clip to ensure clean loop points, proper root motion, and consistent quality across every animation in a pack.
Pre-made motion capture animation packs offer significant advantages over both hand-animation and custom capture sessions. A single custom mocap shoot can cost thousands of dollars in studio rental, actor fees, and post-processing time. Hand-animating realistic human movement requires experienced animators working days or weeks per clip. MoCap Online packs deliver the same professional quality at a fraction of the cost, with instant access to hundreds of animations organized by theme and use case.
Our animations use a standardized skeleton hierarchy that makes retargeting to your character straightforward in all major game engines. Every pack is designed with game developers in mind — animations include proper root motion data, clean loop frames, and transition-friendly poses that work seamlessly in animation state machines and blend trees.
Who Uses MoCap Online?
Professional motion capture animations for every pipeline
What Creators Are Saying
Download free sample animations and test them in your pipeline. No credit card required — just pick your format and start animating. Our demo packs include representative clips from our most popular categories so you can evaluate animation quality and retargeting behavior before purchasing.

Don’t see what you’re looking for? Submit an animation request and help shape our upcoming packs. We also offer custom motion capture services through our parent company Motus Digital for studios needing bespoke animation work — from shoot planning to final delivery.

Every MoCap Online animation pack is available in multiple professional file formats to ensure compatibility with your preferred workflow. We deliver each animation in FBX, BVH, and native engine-specific formats so you can start working immediately without conversion hassles. Here is a detailed overview of each supported format and how it integrates with popular 3D applications and game engines.
FBX (Filmbox) — FBX is the industry standard interchange format for 3D animation, supported by virtually every game engine and digital content creation tool. Our FBX files contain skeletal animation data with a standardized bone hierarchy, making retargeting to your character rig straightforward. FBX files from MoCap Online work directly in Autodesk Maya, Autodesk 3ds Max, Blender, Cinema 4D, MotionBuilder, and dozens of other applications. The FBX format preserves animation curves, root motion data, and bone transforms at the original capture frame rate.
BVH (Biovision Hierarchy) — BVH is a motion capture-specific format widely used for motion data exchange between applications and research environments. BVH files store skeletal hierarchy and rotation data in a lightweight, human-readable text format. This makes BVH ideal for research applications, motion analysis, and workflows that require programmatic access to raw joint rotation data. Our BVH exports use a consistent skeleton definition across all packs, ensuring predictable retargeting behavior when importing into any BVH-compatible application.
Unreal Engine — For Unreal Engine users, we provide native animation assets that import directly into your project with zero configuration. These packages include properly configured Animation Sequences with root motion, blend spaces where applicable, and metadata tags for animation state machine integration. Our Unreal Engine packs are tested against UE4 and UE5 to ensure compatibility with the latest engine features including Control Rig, IK Retargeter, and the Animation Blueprint system.
Unity — Unity developers receive animation assets configured with the correct import settings for Unity’s Humanoid animation system, including avatar mapping and muscle definitions. You can apply animations directly to any character using Unity’s Humanoid rig without manual retargeting setup. Our Unity packs support both the legacy Animation system and the Animator Controller workflow, and are compatible with Unity’s Animation Rigging package for runtime IK adjustments.
iClone, 3ds Max BIP, and Blender — Reallusion iClone users receive motion files in iClone’s native format, ready to apply to any iClone character or avatar. For 3ds Max users, we provide BIP files compatible with the Character Studio Biped system, allowing direct application to Biped rigs with full support for layers and motion mixing. Blender users can import our FBX files directly using Blender’s built-in FBX importer, with bone orientations compatible with Blender’s armature systems. We provide documentation for optimal import settings in each application.
Our animation library spans over thirty themed packs covering every major category of human movement. Each pack contains dozens of individual animation clips captured by professional motion actors and organized by activity type. Browse our categories below to find the animations your project needs.
Mobility and Locomotion — Mobility animation packs cover the foundation of character locomotion including walking, jogging, running, sprinting, and turning at various speeds and styles. These packs include starts, stops, direction changes, and transitions that blend seamlessly in game engine locomotion systems. Our mobility animations feature natural weight shifts, arm swing, and foot placement derived directly from professional motion actors. Available in casual, athletic, injured, and cautious movement styles to match different character types and game scenarios.
Combat and Weapon Animations — Combat animation packs span multiple fighting disciplines and weapon types. Our rifle shooter packs include tactical movement, aiming, firing, reloading, weapon transitions, and cover-based actions used in first-person and third-person shooter games. Pistol shooter packs provide handgun-specific combat animations including one-handed and two-handed grips, quick-draw sequences, and pistol whip melee attacks. Ninja and martial arts packs feature acrobatic combat moves, sword attacks, staff techniques, and defensive maneuvers. Punching and melee packs deliver boxing combinations, street fighting moves, and close-quarters combat animations suitable for fighting games and action RPGs.
Zombie, Horror, and Death Animations — Zombie and horror animation packs provide the unsettling, off-balance movement patterns needed for undead and horror game characters. These include multiple zombie walk cycles, lunging attacks, feeding animations, stagger reactions, and transformation sequences. Our death animation packs offer a comprehensive library of character death reactions covering gunshot impacts from multiple angles, explosion knockbacks, melee hit reactions, falling deaths, and dramatic collapse sequences. These animations are essential for creating convincing combat feedback and enemy variety in action games.
Life, Social, and Everyday Animations — Life and social animation packs capture the everyday human activities needed to populate realistic game worlds and architectural visualizations. Conversation packs include talking gestures, listening poses, laughter, and multi-person interaction sequences. Office and desk packs provide seated typing, phone calls, standing presentations, and workplace movement. Bar and social packs feature drinking, toasting, bar stool interactions, and socializing gestures. Park and leisure packs offer walking, bench sitting, phone checking, and relaxed outdoor activities. Dance packs provide various dance styles for party scenes, celebrations, and entertainment venues. Architectural visualization packs are specifically designed for placing realistic human characters in building walkthroughs, urban environments, and real estate presentations with natural, everyday movement at a relaxed pace.
Every MoCap Online animation pack is available in FBX, BVH, and engine-specific formats including Unreal Engine, Unity, iClone, and 3ds Max BIP. When you purchase a pack, you select your preferred format and receive a download optimized for that specific application. If you need the same animations in multiple formats, each format version is available as a separate product listing so you only pay for what you need.
The number of animations varies by pack and tier. Starter packs typically include 15 to 30 animation clips covering essential movements for a given theme. Standard packs expand to 40 to 80 clips with additional variations, transitions, and secondary actions. Pro packs provide the most comprehensive coverage with 80 to 150 or more clips including every variation, combo, and transition we captured for that theme. Each product page lists the exact animation count and includes a full clip list so you know exactly what you are purchasing.
Yes. All MoCap Online animations use a standardized humanoid skeleton hierarchy designed for easy retargeting. In Unreal Engine, you can use the IK Retargeter or Animation Retargeting system to map our animations to any Skeletal Mesh with a compatible bone structure. In Unity, our animations are configured for the Humanoid avatar system, which handles retargeting automatically for any properly configured character. For FBX workflows, the skeleton follows industry-standard naming conventions that work with retargeting tools in Maya, MotionBuilder, Blender, and other DCC applications.
Every animation pack comes with a Standard License that covers use in commercial and non-commercial projects. You can use our animations in games, films, architectural visualizations, simulations, and other digital media without additional royalty payments. The Standard License allows unlimited use in your own projects and products. For specific use cases such as large-scale enterprise deployments or redistribution in template products, we offer an extended Commercial License with broader terms. Full license details are available on our licensing page.
Yes. Through our parent company Motus Digital, we offer custom motion capture shoots for studios and teams that need bespoke animations not covered by our existing pack library. Custom shoots are performed in our professional optical capture studio with experienced motion actors and our full post-processing pipeline. We handle everything from shoot planning and actor coordination to data cleanup and format delivery. Contact us to discuss your project requirements and timeline.
Our animations use a consistent humanoid skeleton with a standard bone hierarchy that follows industry naming conventions. The rig includes a full body skeleton with proper joint orientations, twist bones for smooth deformation, and root motion data for accurate character movement in game engines. The skeleton is designed to be compatible with retargeting systems in Unreal Engine, Unity, and major DCC tools. Detailed skeleton documentation and retargeting guides are available on our support pages.
Each product page includes animation list tables showing every clip in the pack with its name, frame count, and duration. Many packs include video previews showing the animations playing on a character in real time. We also offer free demo packs that let you download sample animations and test them in your pipeline before committing to a purchase. The demo packs include representative clips from our most popular categories so you can evaluate quality, format compatibility, and retargeting behavior in your specific workflow.
Yes. All locomotion and movement animations include proper root motion data that drives character translation and rotation from the animation itself rather than relying on procedural movement code. This is essential for creating physically grounded character movement where the character’s feet match the ground surface accurately. Our root motion data is cleaned and calibrated to ensure smooth blending between clips and accurate distance traveled per animation cycle. Idle, gesture, and in-place animations use zero root motion to stay stationary as expected.
Our tiered pack system lets you choose the level of animation coverage that fits your project scope and budget. Starter packs focus on the most essential animations for a given theme, providing a solid foundation of core movements at the lowest price point. Standard packs add variety with additional animations, transitions, and alternative versions of key movements for more diverse character behavior. Pro packs provide the most comprehensive coverage available, including every animation variation, combination, and transition clip we captured for that theme. All tiers use the same professional capture and editing pipeline, so animation quality is identical across every tier level.
Yes. Our animations work well in virtual reality and augmented reality projects built on supported engines including Unreal Engine and Unity. The animations use standard skeletal hierarchies compatible with VR avatar systems and full-body tracking setups. For VR applications requiring upper-body-only animation or IK-driven lower bodies, our clips can be masked and blended using standard engine animation layer systems. The high capture frame rate and natural motion characteristics ensure that animations look convincing at the close viewing distances typical in immersive VR and AR experiences.
All MoCap Online animations are captured at 120 frames per second in our optical motion capture studio. The final delivered animation files are exported at 30 frames per second for most formats, which is the industry standard for real-time game engines and provides smooth playback while keeping file sizes manageable. Unreal Engine and Unity formats use 30 fps by default, while our FBX and BVH exports can be configured at different frame rates during our export process. The high capture rate ensures that fast movements like combat strikes and acrobatic actions retain their full detail and timing accuracy even after downsampling to the delivery frame rate.
Download file sizes vary depending on the format and the number of animations in the pack. A typical Starter pack in FBX format ranges from 10 to 30 megabytes. Standard and Pro packs with more animation clips may range from 30 to 100 megabytes or more. Unreal Engine packs delivered as UAsset files tend to be slightly larger due to engine-specific metadata. BVH files are generally the smallest since they store only skeletal data without mesh information. All downloads are compressed as ZIP archives for efficient delivery. Your download links remain active in your account permanently, so you can re-download packs whenever you need them without any time limits.
Absolutely. All MoCap Online animation packs use the same standardized skeleton hierarchy and bone naming conventions, which means animations from any pack can be combined in a single project without conflicts. You can build animation blend trees and state machines that transition between clips from our Mobility pack, Combat packs, Life packs, and any other category. We design our animations with inter-pack compatibility in mind — idle poses, transition clips, and start and end frames are calibrated to blend smoothly across different animation themes and movement types. This modular approach lets you build comprehensive character animation systems by combining exactly the packs your project requires.
Yes. We offer curated animation bundles that group together related packs at a discounted price compared to purchasing them individually. Our Starter Bundle, Pro Bundle, and Ultimate Bundle tiers provide progressively larger collections of animation packs spanning multiple categories. Bundles are an excellent way to build a comprehensive animation library for your project from the start, especially if your game or application requires characters to perform a wide range of actions across locomotion, combat, social interactions, and environmental activities. Check our bundles collection page for current bundle offerings and pricing.
The import process depends on your chosen format and software. For Unreal Engine users, our UE format packs can be imported directly into your project’s Content Browser by dragging the FBX files into the editor or using the Import button. Unity users import our animation files through the standard asset import workflow, and our animations are pre-configured for the Humanoid avatar type for automatic retargeting. FBX files can be imported into any application that supports the FBX format including Maya, MotionBuilder, 3ds Max, Cinema 4D, and Blender. BVH files work with any BVH-compatible application. We provide format-specific import guides and documentation on our support pages to help you get started with each workflow.
MoCap Online is the digital storefront of Motus Digital, a professional motion capture studio founded in 2007. For nearly two decades, our team has specialized in capturing high-fidelity human movement data for the entertainment, gaming, and simulation industries. Our optical motion capture studio uses a multi-camera infrared tracking system with millimeter-level precision, operated by experienced technicians who have worked on projects ranging from indie games to feature film productions and military training simulations.
The MoCap Online marketplace was created to make professional-quality motion capture accessible to independent developers, small studios, and solo creators who need studio-grade character animation without the overhead of booking a custom capture session. Every animation in our library starts as a live performance by a professional motion actor, captured at high frame rates, cleaned and edited by our animation team, and delivered in formats optimized for modern real-time game engines and offline rendering pipelines.
Our animation library has grown to over 2,500 individual animation clips organized into more than thirty themed packs spanning locomotion, combat, horror, social interactions, architectural visualization, and many more categories. We continuously expand our catalog based on customer feedback and animation request submissions from our community of game developers, animators, and 3D artists around the world.
Our production pipeline ensures consistent quality across every pack — from the initial capture session through skeleton calibration, data cleaning, clip editing, format conversion, and final quality assurance testing in multiple game engines. This standardized workflow means you can combine animations from different packs with confidence that they share the same skeleton hierarchy, quality standards, and technical specifications. Whether you are building your first game prototype or populating a large-scale production with hundreds of animated characters, MoCap Online provides the professional animation foundation your project needs.
Whether you are a first-time buyer or a returning customer expanding your animation library, getting started with MoCap Online is straightforward. Follow these steps to find the right animations, download them in your preferred format, and integrate them into your project within minutes.
Browse our animation library by category to find the movement types your project needs. If you are building a third-person shooter, start with our Rifle or Pistol Shooter packs for weapon handling and tactical movement. For open-world or RPG projects, our Mobility packs provide essential walking, running, and traversal animations. Story-driven games benefit from our Life, Conversation, and Social packs for natural character interactions. Architectural visualization projects should explore our dedicated ArchViz and Crowd packs designed specifically for populating building walkthroughs and urban environments with realistic human activity.
Each animation pack is available in multiple file formats tailored to specific game engines and 3D applications. Select the format that matches your pipeline — FBX for general-purpose compatibility, BVH for motion data workflows, or engine-specific formats for Unreal Engine, Unity, iClone, and 3ds Max. Next, choose your tier level based on how many animation clips you need. Starter packs provide core animations at the most affordable price, Standard packs add variety and transitions, and Pro packs deliver the complete animation set with every variation and combination we captured for that theme.
After completing your purchase, download your animation pack instantly from your account. All downloads are delivered as compressed ZIP archives that extract to organized folders with clear file naming. Import the animation files into your game engine or 3D application using that software’s standard import process. Our animations are pre-configured for optimal import settings in each supported format, so you can start applying them to your characters right away with minimal setup. Detailed import guides for each supported engine and application are available on our documentation pages.
Apply our animations to your character using your engine’s retargeting system. In Unreal Engine, set up the IK Retargeter or use the Animation Retargeting tools to map our skeleton to your character’s rig. In Unity, our animations work automatically with any character configured for the Humanoid avatar type. For DCC applications like Maya, MotionBuilder, or Blender, use the built-in retargeting tools or HumanIK to transfer our animations to your custom rig. Once retargeted, build animation blueprints, blend trees, and state machines that combine clips from multiple packs into a complete character animation system. Our consistent skeleton and naming conventions across all packs ensure that every animation blends and transitions cleanly with every other animation in our library.