BIP-Ninja-Basic

By Motus Digital

$ 44.99

103+ Ninja Animations In .Bip Format

INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Flipping, Rolling, Diving, Jumping to Platforms, Standing, Walking, Crouch, Crouch Walking, Jogging, Running, Jumping, Stepping, Turning, & Transitions.

A basic set of MCO Ninja Animations. Addition of "Combat" and "Relaxed" animations, along with left and right movement for walks, jogs, runs, jumps and turns. Multiple variations of punches, kicks, knock-downs, flips, dives and rolls. Low, Medium and High "jump-to-platform" animations allow your character to jump up to, and down from platforms of different heights. The animation building blocks of a fun platform game.

86 Animations - 23 AIM OFFSETS, 1 SPLIT JUMP - INCLUDING ALL AS IN-PLACE - 193 Total Animation Files

Motion Capture 3D Character Animation provided in biped .BIP file format.
*3D character animations in Biped format with standard bip bone names for 3D Studio Max and other 3D software that accepts .bip file format.

Technical Info
ID: BIP-Ninja-Basic
Format: BIP
Anim Count: 86
Total Files: 193

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.7
    • New MotusMan_V55 Skeleton and Avatar
    • All animations set as Humanoid, ready for use.
    • Includes documents with Tips on Avatars and Avatar Adjustments, and Reference root motion.
    • "Mocap Online - Unity Animation Notes" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/READ%20ME!-Mocap%20Online-Unity%20Animation%20Notes%203-13-19.pdf
    • True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
    • Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
    • "Unity IPC Custom Animation Curves" https://cdn2.hubspot.net/hubfs/5854011/Public%20Folder/Animation%20Lists/Unity%20Tech%20Info/Unity%20IPC%20Custom%20Animation%20Curves%20-%20MocapOnline.pdf
    • New added Animations and Transitions
    • Extensive Animation Tweaks, Fixes and Optimizations.
    • New revised Combat Pose - Arms are forward beckoning and ready for a fight.
    • New Combat Walk/Jog/Run
    • New Star Throw - Shuriken throwing animation, Shuriken model Included. NOTE: The Shuriken model itself is NOT animated.
    • New Turn Loops - Combat pivot left and right.
    • New Aim Offsets - Look Up and Down
    • New Split Jump
    • Relaxed Stand now matches Mobility Stand - For seamless integration with other MCO Animation Packs.
    • New "NJA" Prefix
Notes
    • High, Medium and Low Platforms static meshes included.
    • A basic set of ninja animations for game development and CG production. Both combat and relaxed animations.
    • Hits and attacks. Stunts from high, mid and low platforms.
    .BIP Format
    • All animations are .bip format, standard bip bone names.
    • Animations are on our MotusMan_V55 Biped.
    • 3D character animations in Biped format for 3D Studio Max and other 3D software that accepts .bip file format.
    MoCap Online 3D Character Animations
    • All idles and transitions have been carefully pose-matched for seamless motion trees.
    • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
    • Provided Motus Man character is copyright © Motus Digital, LLC

    3D Viewer

    NINJA Basic - 3D Viewer - Animation Player


    Click Play Button to Start - Please allow time to load...

    Media

    NINJA MoCap - Overview Video

    NOTE: Highlight video of Ninja PRO. Ninja STARTER does not include all animations. Please see Sketchfab Viewer and Animation List for true Pack contents.
    Animation List

    BIP NINJA BASIC - Animation List

    IDLES, TURNS, FIDGETS, TRANSITIONS
    NJA_Cbt_Stand_V2_Idle
    NJA_Rlx_Stand_Idle
    NJA_Rlx_Stand_To_Cbt_Stand
    NJA_Cbt_Stand_To_Rlx_Stand
    NJA_Cbt_Std_Turn_L_45_Loop
    NJA_Cbt_Std_Turn_R_45_Loop
    NJA_Cbt_Stand_L_90
    NJA_Cbt_Stand_R_90
    NJA_Cbt_Stand_R_180
    NJA_Rlx_Stand_Fidget_V1
    NJA_Rlx_Stand_Fidget_V2
    NJA_Rlx_Stand_Fidget_V3
    NJA_Rlx_Stand_Fidget_V4

    CROUCHING
    NJA_Cbt_Crouch_Idle
    NJA_Cbt_Stand_To_Crouch
    NJA_Cbt_Crouch_To_Stand
    NJA_Cbt_Crouch_Turn_L_45_Loop
    NJA_Cbt_Crouch_Turn_R_45_Loop
    NJA_Cbt_CrouchWalk_B_Loop
    NJA_Cbt_CrouchWalk_F_Loop
    NJA_Cbt_CrouchWalk_L_Loop
    NJA_Cbt_CrouchWalk_L_BkPd_Loop
    NJA_Cbt_CrouchWalk_R_Loop
    NJA_Cbt_CrouchWalk_R_BkPd_Loop

    JOGS, TURNS, JUMPS
    NJA_Cbt_Jog_Forward_Loop
    NJA_Cbt_Jog_Back_Loop
    NJA_Cbt_Jog_Left_Loop
    NJA_Cbt_Jog_Left_BkPd_Loop
    NJA_Cbt_Jog_Right_Loop
    NJA_Cbt_Jog_Right_BkPd_Loop

    WALKS, TURNS, JUMPS
    NJA_Cbt_Walk_Forward_Loop
    NJA_Cbt_Walk_Back_Loop
    NJA_Cbt_Walk_Left_Loop
    NJA_Cbt_Walk_Left_BkPd_Loop
    NJA_Cbt_Walk_Right_Loop
    NJA_Cbt_Walk_Right_BkPd_Loop

    JUMPS, STEPS
    NJA_Cbt_Jump
    NJA_Cbt_Jump_TakeOff_IPC
    NJA_Cbt_Jump_Air_Loop_IPC
    NJA_Cbt_Jump_Landing_IPC
    NJA_Cbt_Std_Jump_Forward
    NJA_Cbt_Std_Jump_Backward
    NJA_Cbt_Std_Jump_Left
    NJA_Cbt_Std_Jump_Right
    NJA_Cbt_Std_Step_Back
    NJA_Cbt_Std_Step_Fwd
    NJA_Cbt_Std_Step_Left
    NJA_Cbt_Std_Step_Right

    RUNS, TURNS, JUMPS
    NJA_Cbt_Run_Forward_Loop
    NJA_Cbt_Run_Back_Loop
    NJA_Cbt_Run_Left_Loop
    NJA_Cbt_Run_Left_BkPd_Loop
    NJA_Cbt_Run_Right_Loop
    NJA_Cbt_Run_Right_BkPd_Loop

    KICKS, PUNCHES
    NJA_Kick_High_v1
    NJA_Kick_Mid_v3
    NJA_Kick_Low_v1
    NJA_Kick_Back_v1
    NJA_Punch_High_v2
    NJA_Punch_Mid_v2
    NJA_Punch_Mid_v3
    NJA_Punch_Back_v1

    STAR THROW
    NJA_Star_Throw_Fwd_Single
    NJA_Star_Throw_Fwd_Start
    NJA_Star_Throw_Fwd_Loop
    NJA_Star_Throw_Fwd_End
    NJA_Star_Throw_Bkwd_Single
    NJA_Star_Throw_Bkwd_Start
    NJA_Star_Throw_Bkwd_Loop
    NJA_Star_Throw_Bkwd_End

    KNOCK DOWNS
    NJA_Cbt_Knock_Dn_Bkwd_Mid_Recover
    NJA_Cbt_Knock_Dn_Fwd_Mid_Recover

    DUCKS, FLIPS, ROLLS, DIVES
    NJA_Cbt_Duck
    NJA_Cbt_Back_Flip
    NJA_Cbt_Forward_Roll_v1
    NJA_Cbt_Bkwd_Roll
    NJA_Cbt_Left_Roll
    NJA_Cbt_Right_Roll
    NJA_Run_Dive_Forward_Roll

    HIGH PLATFORMS
    NJA_Rlx_Stand_Jump_Up_Hang_Ptfm_Hi
    NJA_Hang_Ptfm_Hi_Idle
    NJA_Hang_Ptfm_Hi_Drop_To_Rlx_Stand
    NJA_Run_Jump_Hang_Ptfm_Hi
    NJA_Hang_Ptfm_Hi_Pull_Up_To_Rlx_Stand
    NJA_Hang_Ptfm_Hi_Drop_Dead

    MED PLATFORMS
    NJA_Run_Jump_Up_Ptfm_Mid_Cbt_Std
    NJA_Cbt_Std_Ptfm_Mid_Jump_Dn_Cbt_Std_v1

    LOW PLATFORMS
    NJA_Cbt_Std_Ptfm_Low_Jump_Down_Cbt_Std
    NJA_Cbt_Std_Jump_Up_Ptfm_Low_Cbt_Std

    AIM OFFSETS
    NJA_Cbt_Look_Center
    NJA_Cbt_Look_Ctr_Dn_90
    NJA_Cbt_Look_Ctr_Up_90
    NJA_Cbt_Look_L_90
    NJA_Cbt_Look_L_90_Dn_90
    NJA_Cbt_Look_L_90_Up_90
    NJA_Cbt_Look_R_90
    NJA_Cbt_Look_R_90_Dn_90
    NJA_Cbt_Look_R_90_Up_90
    NJA_Cbt_Crouch_Look_Center
    NJA_Cbt_Crouch_Look_Ctr_Dn_90
    NJA_Cbt_Crouch_Look_Ctr_Up_90
    NJA_Cbt_Crouch_Look_L_90
    NJA_Cbt_Crouch_Look_L_90_Dn_90
    NJA_Cbt_Crouch_Look_L_90_Up_90
    NJA_Cbt_Crouch_Look_R_90
    NJA_Cbt_Crouch_Look_R_90_Dn_90
    NJA_Cbt_Crouch_Look_R_90_Up_90
    MOB1_Stand_Relaxed_Look_Center
    MOB1_Stand_Relaxed_Look_D90
    MOB1_Stand_Relaxed_Look_L90
    MOB1_Stand_Relaxed_Look_R90
    MOB1_Stand_Relaxed_Look_U90

    ABBREVIATION KEY:
    Cbt = Combat
    Rlx = Relaxed
    Std = Stand
    Ptfm = Platform
    L = Left
    R = Right
    Dn = Down
    Fwd = Forward
    Bkwd = Backward
    Ctr = Center
    V# = Version
    BkPd = Backpedal

    *View in Google Sheets
    **Download PDF
    ***Download XLSX

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