BLENDER-Punch-Pro

By MoCap Online

$ 89.99

145+ Punch Animations For Blender 3D

INCLUDES: Idles, Fidgets, Jabs, Hooks, Lefts, Rights, Crosses, Uppercuts, Misses, Blocks, Dodges, Hits, Hurt, Tired, K.O.s, Wins.

The complete set of MCO Punch Animations. A large variety of left and right crosses, hooks, jabs, and uppercuts. Many defensive hits, dodges, weaves, blocks, KOs, countdowns, and win celebrations. A knockout set of punch animations that will give your 3D character the upper hand.

145 Animations - 16 IDLES, 55 PUNCHES, 56 HITS, 18 KNOCKOUTS - ALL INCLUDED AS IN-PLACE - 145 Total Animation Files

MoCap 3D Character Animations for Blender 3D.
*Animations now available for Blender 3D.

Technical Info
ID: BLENDER-Punch-Pro
Format: BLENDER
Anim Count: 145
Total Files: 145

In-Place Animations: ALL INCLUDED AS IN-PLACE

Latest Update: V-2.0
    Notes
        Blender 3D
        • Fully Blender Native and Optimized
        • Ready for use with all animation tools, including: Rig On The Fly and/or any other animation plugins, and Remap/Retargeting with Auto_Rig_Pro and Rokoko_Studio plugin for Advanced Rigging and Retargeting to other Characters.
        • Blender Conversion created with Brad Clark in association with Rigging_Dojo
        MoCap Online 3D Character Animations
        • All idles and transitions have been carefully pose-matched for seamless motion trees.
        • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.
        • Provided Motus Man character is copyright © Motus Digital, LLC

        3D Viewer

        PUNCH Pro - 3D Viewer - Animation Player


        Click Play Button to Start - Please allow time to load...

        Media

        PUNCH MoCap - Overview Video

        Animation List

        BLENDER PUNCH PRO - Animation List

        IDLES, FIDGETS
        Idle
        Idle_Fidget_V1
        Idle_Fidget_V2
        Idle_Fidget_V3
        Idle_Fidget_V4
        Idle_Fidget_V5
        Idle_Fidget_V6
        Idle_Fidget_V7
        Idle_Fidget_V8
        Idle_Hurt_V1
        Idle_Hurt_V2
        Idle_Hurt_V3
        Idle_Really_Tired_V1
        Idle_Really_Tired_V2
        Idle_Slighty_Tired
        Idle_Tired

        RIGHT PUNCHES
        Right_Cross
        Right_Cross_A
        Right_Cross_B
        Right_Cross_C
        Right_Cross_ Hard
        Right_Cross_ Hurt
        Right_Cross_ Miss
        Right_Cross_ Special
        Right_Cross_FT
        Right_Cross_ Hurt_FT
        Right_Cross_Hard_FT
        Right_Hook
        Right_Hook_FT
        Right_Hook_Hard
        Right_Hook_Hard_FT
        Right_Hook_Hurt
        Right_Hook_Hurt_FT
        Right_Hook_Miss
        Right_Hook_Special
        Right_Uppercut
        Right_Uppercut_ Hard
        Right_Uppercut_ Miss
        Right_Uppercut_FT
        Right_Uppercut_Hard_FT
        Right_Uppercut_Hurt
        Right_Uppercut_Hurt_FT
        Right_Uppercut_Special

        LEFT PUNCHES
        Left_Jab
        Left_Jab_A
        Left_Jab_B
        Left_Jab_C
        Left_Jab_Hurt
        Left_Jab_Hard
        Left_Jab_Miss
        Left_Jab_Special
        Left_Jab_FT
        Left_Jab_Hard_FT
        Left_Jab_Hurt_FT
        Left_Hook
        Left_Hook_V2
        Left_Hook_FT
        Left_Hook_ Hard
        Left_Hook_ Hard_FT
        Left_Hook_Hurt
        Left_Hook_Hurt_FT
        Left_Hook_ Miss
        Left_Hook_Special
        Left_Uppercut
        Left_Uppercut_FT
        Left_Uppercut_Hard
        Left_Uppercut_Hard_FT
        Left_Uppercut_Hurt
        Left_Uppercut_Hurt_FT
        Left_Uppercut_ Miss
        Left_Uppercut_Special

        DEFENSE, HITS
        Hit_By_Combo_V1
        Hit_By_Combo_V1_Short
        Hit_By_Combo_V2
        Hit_By_Combo_V2_Short
        Hit_By_Cross_V1
        Hit_By_Cross_V1_Short
        Hit_By_Cross_V2
        Hit_By_Cross_V2_Short
        Hit_By_Cross_V3
        Hit_By_Cross_V4
        Hit_By_GutShot_V1
        Hit_By_GutShot_V1_Short
        Hit_By_GutShot_V2
        Hit_By_GutShot_V2_Short
        Hit_By_GutShot_V3
        Hit_By_Hook_V1
        Hit_By_Hook_V1_Short
        Hit_By_Hook_V2
        Hit_By_Hook_V2_Short
        Hit_By_Hook_V3
        Hit_By_Hook_V3_Short
        Hit_By_Hook_V5
        Hit_By_Hook_V6
        Hit_By_Hook_V6_Short
        Hit_By_Hook_V7
        Hit_By_Hook_V7_Short
        Hit_By_Hook_V8
        Hit_By_Hook_V8_Short
        Hit_By_Jab_V1
        Hit_By_Jab_V1_Short
        Hit_By_Jab_V2
        Hit_By_Jab_V2_Short
        Hit_By_Jab_V3
        Hit_By_Jab_V4
        Hit_By_Jab_V4_Short
        Hit_By_Jab_V5
        Hit_By_Jab_V5_Short
        Hit_By_Kidneyshot_V1
        Hit_By_Uppercut_V1

        DEFENSE, BLOCKS, MISC.
        Left_Dodge
        Right_Dodge
        Back_Dodge
        Left_Weave
        Right_Weave
        Back_Weave
        Combo_LH_RU
        Combo_Punch
        Body_Shot
        Quick_Weave
        Block_Loop
        Block_To_Idle
        Idle_To_Block
        Block_Straight_Hit_V1
        Block_Straight_Hit_V2
        Block_Straight_Hit_V3
        Kidney_Shot

        KNOCKOUTS, CELEBRATIONS
        Knockout_Countdown_V1
        Knockout_Countdown_V2
        Knockout_Countdown_V3
        Knockout_V1
        Knockout_V2
        Knockout_V3
        Knockout_V4
        Knockout_V5
        Knockout_V6
        Knockout_V7
        Knockout_V8
        Win_V1
        Win_V2
        Win_V3
        Win_V4
        Win_V5
        Win_V6
        Win_V7

        *View in Google Sheets
        **Download PDF
        ***Download XLSX

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